![]() As with Origins, I found myself engaging with Far Cry 5’s side-content far more often than I did in 3 and 4. A map lying half-discarded on a chair might tell you of a nearby farm, while glancing at signs on the side of the road will alert you to lucrative hunting grounds or fishing spots. Another might have word of a local celebrity holed up in a hotel down the street, or a cache of weapons in the back room of a diner, or assign you to kill a marauding bear in the adjacent hills. ![]() A townsperson might tell you about a mechanic who fled the area, leaving behind a tooled-up car in a nearby garage. Rather than dumping icons scattershot across the map, you’ll instead set off in search of information.
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